![]() 3) They had removed a lot of the keyboard customisation options, so I couldn’t set it up like the previous Splinter Cell games I’d played on the PC. 2) The graphics were so glitchy it looked like I was stuck in the big brother logo. For those interested 1) The game wouldn’t even install without looking up a work-around on a forum. ![]() I tried to play PC version but it’s so shockingly broken that it couldn’t actually be played as far as I could tell. I have played the PS2 version and the 360 version which I am reviewing here. The premise, rough plot/level outline, characters and voice actors are the same, but the level design, story, dialogue, and game mechanics are totally different. The best way to describe effect of this would to imagine what would happen if two different developers had been given the same initial design document, then made their own game without communicating. Ubisoft Montreal (who developed the original Splinter Cell, and SC: Chaos Theory) developed a version of the game for the PS2, Gamecube and Xbox, and Ubiosoft Shanghai (who produced Splinter Cell Pandora Tomorrow) developed another version for the PC, 360 and PS3. This game had a slightly unusual development cycle which resulted in two almost entirely different games being created by two different development teams, but which shared the same name and many common elements. ![]() That aside, Tom Clancy’s Splinter Cell Double Agent, is the 4th Splinter Cell for those of you who are counting. Tom Clancy’s what, anyway? Tom Clancy’s a big sell-out.
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